The story starts when Dodak, an half-orc cleric of Tyr receives a vision during a dream.
A fellow cleric has had an accident and was in need of help.
Dodak gathered a group of adventurers around him an headed towards the location of the accident.
When they arrived there, only a dark portal in a deep cave complex was found.
Entering the portal, the party ended up in a huge room with a pair of orc cowering in a far corner.
Scared witless they told about flying batlike creatures and numerous traps.
Scouting the room, they found several circular doors about 5 feet high with a pivot in the center.
Sadly, an exit back to the cave was not found.
From here on, the diffeent areas will get a seperate thread where questions about that area can be asked.
BeantwoordenVerwijderenThere are 16 area set in a 4 by 4 grid.
The areanames are set up in the following method.
M-N-O-P
I-J-K-L
E-F-G-H
A-B-C-D
The party started in area A.
The layout above do not mean that the areas are connected to the adjacent ones.
Most gateways between 2 areas are one-way.
(No others have been found before)